Deck of playing cards and methods of playing card games

ABSTRACT

A deck of playing cards comprises a plurality of individual playing cards, each of the individual playing cards having a front side and a back side, the front side having displayed thereon a card identifier for identifying an individual playing card, wherein at least two of the individual playing cards display on the front side a selected text portion, wherein the selected text portion of each of the least two cards comprises a different portion of a selected text taken from a literary work. The literary work may comprise lyrics of a song, and the selected text comprises at least one line from the lyrics of the song. Methods of playing card games using the deck of playing cards, include a method of playing a karaoke game, using a deck of cards comprising individual cards displaying a suit identifier, a value identifier and a text portion comprising a different portion of a selected text taken from the lyrics of a song, in which a player purports to discard a selected number of cards having a nominated value identifier, and if the player is successfully challenged by another player regarding the truthfulness of the selected number of cards, the player will be required to sing a verse of the lyrics of the song based upon the text portion of at least one of the discarded cards.

FIELD

The invention relates generally to the field of playing cards, and moreparticularly, to decks of playing cards that display various types oftext information, and to methods of playing card games with such decksof cards.

INTRODUCTION

Playing cards have been used for many years to play many different typesof games. While there are various forms of playing cards, one deck ofcards may be considered to be a standard. The standard deck of playingcards comprises 52 cards, which are evenly divided into four suits ofcards, namely spades, hearts, diamonds and clubs. The standard deck ofcards also generally comprises two jokers, which may or may not be useddepending on the game being played. This standard deck of playing cardsis used to play many different types of card games, including poker,bridge, and other games of skill and chance.

In order to present players of card games with added dimensions by whichthey may enjoy the playing of card games, changes have been made to thestandard deck of playing cards to convey different pieces ofinformation. Historical facts, trivia and pictures are a few examples ofthe additional information that have been placed on playing cards to addto the entertainment and education that players may derive from suchgames.

However, there remains a need for a deck of playing cards that providesadditional means for entertaining and educating players of card games.

SUMMARY

The present invention is directed to a deck of playing cards, comprisinga plurality of individual playing cards, each of the individual playingcards having a front side and a back side, the front side havingdisplayed thereon a card identifier for identifying an individualplaying card, wherein at least two of the individual playing cardsdisplay on the front side a text portion, wherein the text portion ofeach of the least two cards comprises a different portion of a selectedtext taken from a literary work.

The playing cards may be divided evenly into suits, and the cardidentifiers may comprise a suit identifier for identifying the suit ofthe individual playing card and a value identifier identifying a valueof the individual playing card within the suit, wherein the textportions of at least two of the individual playing cards having a firstsuit identifier or a first value identifier comprise a different portionof a first selected text, and the text portions of at least two of theindividual playing cards having a second suit identifier or a secondvalue identifier comprise a different portion of a second selected text.

The present invention is also directed to various methods of playingcard games, using a deck of cards made in accordance with the presentinvention.

One such method is a method of playing a karaoke game, using a deck ofcards comprising individual cards displaying a suit identifier, a valueidentifier and a text portion comprising a different portion of aselected text taken from the lyrics of a song, in which a playerpurports to discard a selected number of cards having a nominated valueidentifier, and if the player is successfully challenged by anotherplayer regarding the truthfulness of the selected number of cards, theplayer will be required to sing a verse of the lyrics of the song basedupon the text portion of at least one of the discarded cards.

The method of playing the karaoke game may comprise the steps of:

-   -   a) dealing a number of the cards to each of a plurality of        players and determining an order in which the players are at        turn to act;    -   b) a player at turn nominating a value identifier to be        discarded by announcing the nominated value identifier to the        other players;    -   c) the player at turn discarding a specified quantity of cards        that purportedly display the nominated value identifier by        placing the specified quantity of the nominated cards on a        discarded card pile;    -   d) upon election, a challenger issuing a challenge to the player        at turn, challenging the truthfulness of the specified quantity        of the nominated cards that have been discarded;    -   e) depending on the outcome of the challenge, requiring that        either the challenger or the player at turn, pick up all the of        the cards in the discarded card pile, and sing a verse of the        lyrics based on the text portion of at least one of the        discarded cards; and    -   f) declaring a player who is first to successfully discard all        of his or her cards a winner of the game, or if no winner is        determined, repeating steps b) to e) for a player who is next at        turn to act.

Another such method is a method of playing a lyrical card game among aplurality of players playing against each other with the ultimateobjective of discarding all of a player's card, using a deck of cardscomprising a plurality of playing cards divided evenly into suits, eachof the playing cards having a front side and a back side, the front sidehaving displayed thereon a card identifier for identifying an individualplaying card, the card identifier comprising a suit identifier foridentifying the suit of the individual playing card and a valueidentifier identifying a value of the individual playing card within thesuit, wherein a plurality of the playing cards display on the front sidea text portion comprising a different portion of a selected text takenfrom the lyrics of a plurality of songs.

A further such method is a method of playing a translation game among aplurality of players playing against each other with the ultimateobjective of discarding all of a player's card, using a deck of cardscomprising a plurality of playing cards divided evenly into suits, eachof the playing cards having a front side and a back side, the front sidehaving displayed thereon a card identifier for identifying an individualplaying card, the card identifier comprising a suit identifier foridentifying the suit of the individual playing card and a valueidentifier identifying a value of the individual playing card within thesuit, wherein a plurality of the playing cards display on the front sidea text portion comprising a different portion of a selected text takenfrom a literary work, wherein the literary work comprises a phrase in afirst language and a translation of the phrase in a second language.

DRAWINGS

For a better understanding of the embodiments of the invention, and toshow more clearly how it may be carried into effect, reference will bemade by way of example to the following drawings, in which:

FIG. 1 is a diagram illustrating a deck of cards made in accordance withan exemplary embodiment of the subject invention;

FIG. 2 is a diagram illustrating the front side and rear side ofindividual cards from the deck of cards of the subject invention;

FIG. 3 is a diagram illustrating representative playing cards from thedeck of cards of the subject invention;

FIG. 4 is a flowchart illustrating a method of playing a karaoke gameusing an embodiment of the deck of playing cards of the presentinvention;

FIG. 5 is a flowchart illustrating a method of playing a lyrical pursuitgame using an embodiment of the deck of cards of the present invention;and

FIG. 6 is a flowchart illustrating a method of playing a translationgame using an embodiment of the deck of cards of the present invention.

DESCRIPTION OF VARIOUS EMBODIMENTS

Referring to FIGS. 1 and 2, illustrated therein is a deck of playingcards 10 made in accordance with an exemplary embodiment of the presentinvention. The deck of playing cards 10 comprises of a plurality ofindividual playing cards 12. Each of the individual playing cards 12 hasa front side 14, and a rear side 16. The front side 14 of each of theplaying cards 12 has displayed thereon a card identifier 18 foridentifying the individual playing card 12, and a text portion 26, whichis described in detail herein below.

In the embodiment as shown, the card identifier 18 is displayed in eachof two opposite corners of the front side 14 of each of the individualcards 12, as in the case of a standard deck of playing cards. However,the card identifier 18 could be located in any of one or more areas onthe front side 14, and the location of the card identifier 18 need notbe the same for each of cards 12. The card identifier 18 may be locatedin different areas upon different cards, and more than one of the samecard identifiers 18 may be used for each card.

In some embodiments, the deck of cards 10 comprises individual playingcards 12 that are divided into suits, and the card identifier 18comprises a suit identifier 20 and a value identifier 22. The suitidentifier 20 is used to identify the suit of each of the individualplaying cards 12. In an exemplary embodiment, the deck of cards 10comprises 52 cards divided evenly into four suits. The suits maycomprise the four suits of a standard deck of cards, namely spades,hearts, diamonds, and clubs, and the suit identifiers 20 may comprisethe conventional symbols for such suits. In alternative embodiments, thesuit identifier 20 may comprise other symbols, such as the brands ofproducts.

The value identifier 22 identifies the value of the individual playingcard 12 within the suit. In some embodiments, the value identifiers 22comprise a hierarchy of values including the numbers 2, 3, 4, 5, 6, 7,8, 9, 10, and the letters J, Q, K, A, as in the case of a standard deckof cards. In other embodiments, the value identifier 22 could comprise adifferent hierarchy of values, and alternative value identifiers couldbe used. For example, the value identifiers 22 could comprise othernumbers or symbols.

In some embodiments, the deck of playing cards 10 may also comprise atleast one wild card 13 displaying a wild card identifier 24 on a frontside 14, which identifies the card as being a “wild card” that does notbelong to any suit. The wild card identifier 24 may be a symboldepicting a court jester or a joker as shown. However, in otherembodiments, the wild card identifier may be another symbol, such as abrand name or logo.

The rear side 16 of each of the plurality of cards 12 is typically beadorned with a decorative pattern. In FIG. 2, an exemplary pattern 23 isshown. Generally, the same decorative pattern is applied on the rearsides 16 of all of the cards 12, as in the case of a standard deck ofcards. It is not necessary, however, that any pattern be used to adornplaying cards 12, as the rear side 16 could be left blank.

The text portion 26 of the cards 12 may be located in a central area ofthe front side 14 of the cards 12, between the card identifiers 18.Alternatively, the text portion 26 could be located in other areas ofthe front side 14 of the cards 12.

The text portion 26 comprises a portion of a selected text taken from aliterary work. Here, the term “literary work” is used to refer to a widevariety of works that comprise words ordered in phrases or sentences,including but are not limited to, works of fiction, works ofnon-fiction, novels, short stories, text of speeches, poetry, phrases,idioms, or any work that has been recorded in written form. The termliterary work also includes the lyrics of musical works, such as songs,sporting anthems, national anthems, chants, or any other text associatedwith a musical work including lyrics or songs taken from televisionshows and songs for children. The text portion 26 serves as a novelmeans by which card games may be further enjoyed, and informationpresented to users for their entertainment and education.

The selected text taken from the literary work may comprise the fulltext of the literary work of a portion of the full text, depending onthe length of the full text. The selected text may be continuous textfrom the literary work, or non-continuous segments taken from theliterary work. For example, the selected text may comprise one or moreverses of a well-known poem, a quotation from famous speech, a fewverses from the lyrics of a well known song, or an idiom such as “a birdin hand is worth two in a bush”.

Referring now to FIG. 3, illustrated therein are exemplary individualscards 12 a, 12 b and 12 c from the deck of cards 10, made in accordancewith an embodiment of the present invention. The playing card 12 acomprises suit identifier 20 a, value identifier 22 a and text portion26 a displayed on front side 14 a, the playing card 12 b comprises suitidentifier 20 b, value identifier 22 b, and text portion 26 b displayedon front side 14 b, and playing card 12 c comprises suit identifier 20c, value identifier 22 c, and text portion 26 c displayed on front side14 c. Text portions 26 a, 26 b and 26 c are taken from selected text 50of literary work 40. The selected text 50 may be the entire textassociated with the literary work 40, or may be selected continuous ornon-continuous parts of the literary work 40. The selected text 50 isdivided such that it can be displayed upon two or more playing cards 12.Referring to FIG. 3 as an example, the selected text 50 is shown dividedinto three parts, and displayed on the front side 14 of playing cards 12a, 12 b and 12 c as text portions 26 a, 26 b and 26 c, respectively. InFIG. 3, the displayed text portions 26 a, 26 b and 26 c are shown asbeing located in the central area of the playing cards 12 a, 12 b and 12c, respectively.

In some embodiments, the selected text may be divided into 13 parts,where the 13 parts are then displayed across each of the cards 12 thatmake up a given suit. Alternatively, the selected text 50 may bedisplayed upon more than one but less than all of the cards card 12 of agiven suit.

In some embodiments, the selected text 50 may be displayed sequentiallyon cards 12 having sequential value identifiers 22. For example, asshown in FIG. 3, Text Portion 1 is displayed on playing card 12 a withvalue identifier 22 a having a value of “2”, Text Portion 2 is displayedon playing card 12 b with value identifier 22 b having the value of “3”,and Text Portion 3 is displayed on playing card 12 c with valueidentifier 22 c having a value of “4”, in a sequential manner. Bydisplaying the selected text 50 sequentially, the players may readilyidentify the order of appearance of the selected text 50 in the originalliterary work 40 by observing the sequence of value identifiers 22.However, the selected text could be displayed on a number of the playingcards 12 having non-sequential value identifiers 22.

In other embodiments, the selected test 50 may be displayed on playingcards 12 having the same value identifier 22 but different suitidentifiers 20. For example, the selected text 50 may be divided andspread out amongst all of cards 12 displaying the same value identifier22 (e.g., all the 2's, or 3's), or among any combination of two or morecards 12. The same selected text 50 could also be distributed acrossmore than one suit of cards.

The deck of playing cards 10 may be used for various purposes, includingbut not limited to, educational, promotional, and leisure purposes. Thetext portions 26 displayed upon the cards 12 may be used to facilitateeducational, promotional or leisure activities through various uses ofthe cards.

The deck of playing cards 10 may be used for promotional purposes, wherean organization, event, entity, sport, or sports team may be promoted.Text portions 26 displayed on the playing cards 12 may be selected suchthat it is used for promotional purposes. As an example, with regard tothe promotion of specific sports, or sports teams, the playing cards 12may incorporate text from songs or chants that are associated with thatsport or with a respective sport team. Playing cards 12 that haveincorporated text from a song or chant with respect to a sport or sportsteam, provide a promotional as well as a leisure use for the deck ofplaying cards 10.

The deck of playing cards 10 may also be used for educational purposes,where the text portions 26 that are displayed on the cards are takenfrom selected text 50 that has a learning component. As an example, theselected text 50 may include text from literary works with a learningcomponent (i.e. religious references, well known songs, famous speeches,poems and other such works that players might wish to memorize or learnabout).

The deck of playing cards 10 may be used in a variety of leisuresettings, where the cards 12 may be made use of to play known cardgames, or games as described below that make use of the text portions 26included on the cards 12

Reference is now made to FIG. 4, illustrating a method 100 for playing akaraoke game using the deck of playing cards 10 of the presentinvention. The playing cards 10 used to play the karaoke game havedisplayed thereon text portions 26 that comprise the lyrics of songs.Two or more players, as illustrated by method 100, may play the karaokegame, and the objective of the game is for a player to be the first todiscard all of his or her cards.

Method 100 begins at step 104, where a number of cards are dealt to allof the players. Typically, each player receives an equal number ofcards. However, players may receive different number of cards. Cardsthat are not dealt to any of the players are placed face down in themiddle of all the players, in a pile of playing cards that is referredto as a discarded card pile.

At step 105, the order in which players are at turn to act isdetermined. Initially, the player who dealt the cards may be the firstto act. Alternatively, a player to the left or right of the dealer maybe the first to act. In yet another example, any player may be the firstto act. If a player was at turn previously, a player to the left orright of the player may be at turn to act. Once which player is at turnto act is determined, method 100 then proceeds to step 106.

In step 106, a player who is at turn to act nominates a value identifierto be discarded, by announcing the nominated value identifier to-theother players. The player who nominated the value identifier thenpurports to discard a specified number of cards of the nominated valueidentifier by placing the said number of cards, face down, on thediscarded card pile. The player may be truthful, and in fact, discardthe specified number of cards of the nominated card identifier.Alternatively, the player may bluff and discard said number of cardscomprising at least one card with a value identifier other than thenominated value identifier.

Method 100 then proceeds to step 108, where any other player may issue achallenge. When a challenge is issued, the challenger challenges theplayer that has just discarded cards about the number of cards of thenominated value identifier that the player purportedly discarded. Byissuing a challenge, the challenger is alleging that the player isbluffing with respect to the number of cards displaying the nominatedvalue identifier that the player has discarded. Once a challenge isissued at step 108, method 100 proceeds to step 110.

At step 110, the challenger turns over the cards that have beendiscarded, and a check is performed to determine whether the cards havebeen discarded as the player stated. If the player is found to betelling the truth, and has discarded cards in the manner stated, method100 proceeds to step 112. Alternatively, if the player is found to bebluffing, then the method 100 proceeds to step 114.

At step 112, the challenger will collect all of the cards in thediscarded pile of cards. Along with collecting all of the cards in thediscarded pile of the cards, the challenger is required to sing from thetext portions that have been displayed on the cards.

Alternatively, at step 114, the player who was bluffing is required topick up all the cards from the discarded card pile. Along withcollecting the cards, from the discarded cards pile, the player isrequired to sing from the text portions that have been displayed on thecards. Upon the conclusion of steps 112 or 114, or if no challenge isissued at step 108, method 100 proceeds to step 116.

At step 116, players check to determine whether they have any cards leftin their hands. If a player has discarded all of the cards in his or herhand of cards, then the player is declared a winner for the game. If atstep 116, it is determined that the game does not have a winner, thenmethod 100 returns to step 105, and the game is played until a winner isdeclared.

The description of the method 100 has been provided with reference toplaying cards having text portions comprising the lyrics of songs orother musical works, however it should be understood that the method 100and the associated game may be played with playing cards that comprisetextual information from non-musical literary works.

Reference is now made to FIG. 5, illustrating a method 150 for playing anovel lyrical game in accordance with an embodiment of the presentinvention. The lyrical game is played with a deck of cards 10 that havethe lyrics of any musical work spread out over more than two cards. In adeck of cards 10 that is used for the lyrical game, in an exemplaryembodiment, every card 12 will have text portions taken from a musicalwork. In another exemplary embodiment, multiple works will have part orall of their respective text included in the deck of playing cards.

Method 150 begins at step 152, where a number of cards are dealt to allof the players in the game. Typically, each player receives an equalnumber of cards. However, players may receive different number cards.Cards that are not dealt are placed face down in the middle of all theplayers, in a pile of playing cards that is referred to as a discardedcard pile. Method 150 then proceeds to step 153.

At step 153, the order in which player is at turn to act is determined.Initially, the player who dealt the cards may be the first to act.Alternatively, a player to the left or right of the dealer may be thefirst to act. In yet another example, any player may be first to act. Ifa player was at turn previously, a player to the left or right of theplayer may be at turn to act. Once which player is at turn to act isdetermined, method 150 then proceeds to step 154.

At step 154 a player whose turn it is to act may either attempt todiscard one or more cards, or draw a card from the discarded cards pile.If a player attempts to discard one or more cards, then the method 150proceeds to step 155.

At step 155, the player who is at turn must perform a musical work fromone of the cards to successfully discard one or more cards that displaytext portions from the musical work. Performing the musical work mayinvolve reciting the lyrics of the musical work in its entirety, orsinging the lyrics in their entirety. If the player has all of the cardsof the musical work in their hand, then performing the musical workbecomes an easy task. However, if the player does not have all of thecards of the musical work, then the player must rely on memory. If theplayer is not able to recollect the entire musical work, the playereither may attempt to bluff the performance of the musical work, or mayattempt to collect more of the cards associated with the musical work.

At step 156, any other player may issue a challenge. When a challenge isissued, the challenger challenges that the player who performed did notcorrectly perform the musical work. For example, the challenger couldchallenge the correctness of the recital because challenger has one ormore of the cards of the specific work in his/her hand that indicatesthe player's recital was incorrect. In some embodiments, the challengermay also issue a challenge based on his recollection of the musicalwork. Method 150 then proceeds to step 158, if a challenge was issued.

In step 158, the challenger completes the challenge by showing one ormore cards that the challenger has in his or her possession thatindicate that the player has performed the work incorrectly. If achallenge was from the challenger's recollection, and the challengerdoes not have any cards that indicate that the player has performed thework incorrectly, a majority of the players must support thechallenger's position for the challenge to be deemed successful. If thechallenger is successful, method 150 proceeds to step 160, where theplayer who performed the work will pick up all the cards that are in thediscarded pile. If the challenger was unsuccessful, or if there was nochallenge issued, the method 150 proceeds to step 162.

At step 162, every player who holds a card associated with theparticular work is permitted to discard the cards associated with theparticular work. For example, if selected text of a particular work isdistributed among cards having a same value identifier, the cardsdisplaying the same value identifier may be discarded. Therefore, theplayer who is performing the musical work, must factor into his or herdetermination as to whether to perform the musical work factors such asthe number of cards from the musical work that are held by the otherplayers. If for example, the player has one card from a musical work andthe player knows all of the musical work by memory, the player mustconsider factors such as the number of cards left in his or her handthat must be discarded in order to win the game, and the number of cardsthat the opponents have left to discard in order to be declared awinner. As when the player performs the work, the other players may beallowed to discard their cards as a result, and hence proceed closer tovictory. After step 162, method 150 proceeds to step 164.

In step 164, players check to determine whether they have any cards leftin their hands. If a player has discarded all of the cards in his or herhand of cards, then the player is declared a winner for the game. If nowinner has been determined at step 164, method 150 proceeds to step 153.

Method 150 has been described with reference to a musical work forpurposes of example. In an alternative embodiment the lyrical game maybe played with playing cards comprising text from other non-musicalworks.

Reference is now made to FIG. 6, illustrating a method 200 for playing atranslation game with the deck of cards 10 of the present invention. Thetranslation game utilizes a deck of cards having text portions thatdisplay a phrase, saying, musical or literary work or part of such worksin a first language that is distributed over one or more cards. Thecorresponding translation in a second language is distributed over oneor more other cards in the deck of cards.

Method 200 begins at step 202 where the cards are dealt to all of theplayers. Typically, each player receives an equal number of cards.However, players may receive different number cards. Cards that are notdealt to any of the players are placed faced down in the middle of allof the players, in a pile of playing cards that is referred to as anexcess cards pile. Method 200 then proceeds to step 204.

At step 204, the order in which player is at turn to act is determined.Initially, the player who dealt the cards may be the first to act.Alternatively, a player to the left or right of the dealer may be thefirst to act. In yet another example, any player may be the first toact. If a player was at turn previously, a player to the left or rightof the player may be at turn to act. Once which player is at turn to actis determined, method 200 then proceeds to step 206.

At step 206, the player who is at turn to act, known as the challenger,selects a card that he/she has in his/her hand of cards and challengesanother player, the challengee, to provide the corresponding translationof the text portion displayed on the card held by the challenger. In theexemplary embodiment, the challenges is a player next to the challenger.However, in other embodiments, the challenges may be any player otherthan the challenger. This permits the challenger to account forperceived familiarity with languages of other players when deciding towhom he/she should issue a challenge. For example, if the card has textinformation stating “Mi mula se malogro!” (Spanish), the challenger willlikely not pick a challengee that the challenger perceives to befamiliar with Spanish. Once a challenge is issued, step 206 proceeds tostep 208.

At step 208, if the challengee provides a translation of the textportion, it is determined whether the translation is correct. If thechallenges provided a correct translation, the challenges is permittedto discard at least one card at step 210. In some embodiments, step 210may further comprise the challenger picking up a card as well. If thechallenges provided an incorrect translation, or failed to provide atranslation, the method proceeds to step 212 and the challengee picks upa card from the excess cards pile. In some embodiments, step 212 mayfurther comprise the challenger discarding a card.

After step 210 or step 212, method 200 proceeds to step 214 where acheck is performed to determine if a player has discarded all of cardsdealt to him/her. If a player has discarded all of his/her cards, thenthe player is declared the winner for the game at step 214. If no winnerhas been determined, then method 200 proceeds to step 204.

It is intended that the scope of the invention is limited not by theembodiments set out in this detailed description, since variousmodifications of the embodiments can be made without departing from thepresent invention, the scope of which is defined in the appended claims.

1. A deck of playing cards comprising a plurality of individual playingcards, each of the individual playing cards having a front side and arear side, the front side having displayed thereon a card identifier foridentifying an individual playing card, wherein at least two of theindividual playing cards display on the front side a text portion,wherein the text portion of each of the least two playing cardscomprises a different portion of a selected text taken from a literarywork.
 2. The deck of cards defined in claim 1, wherein the text portionof each of the at least two playing cards comprises a differentsequential portion of the selected text.
 3. The deck of cards defined inclaim 1, wherein the literary work comprises lyrics of a song, and theselected text comprises at least one line from the lyrics of the song.4. The deck of cards defined in claim 1, wherein the card identifiercomprises card identifying symbols located on opposite corners of thefront side of the card, and the text portion is located in a centralarea of the front side of the card between the card identifying symbols.5. The deck of cards defined in claim 1, wherein the playing cards aredivided evenly into suits, and the card identifiers comprise a suitidentifier for identifying the suit of the individual playing card and avalue identifier identifying a value of the individual playing cardwithin the suit, wherein the text portions of at least two of theindividual playing cards having a first suit identifier or a first valueidentifier comprise a different portion of a first selected text, andthe text portions of at least two of the individual playing cards havinga second suit identifier or a second value identifier comprise adifferent portion of a second selected text.
 6. The deck of cardsdefined in claim 5, wherein the text portions of a plurality of cardsdisplaying a given value identifier comprise different portions of thesame selected text.
 7. The deck of cards defined in claim 5, wherein thetext portions of a plurality of cards displaying a given suit identifiercomprise different portions of the same selected text.
 8. The deck ofcards defined in claim 5, wherein the text portions of a plurality ofcards displaying the same suit identifier and sequential valueidentifiers comprise different sequential portions of the same selectedtext, such that a player may determine the order of appearance of thetext portions within the selected text by observing the valueidentifiers on the cards.
 9. A deck of playing cards comprising aplurality of playing cards divided evenly into suits, each of theplaying cards having a front side and a back side, the front side havingdisplayed thereon a card identifier for identifying an individualplaying card, the card identifier comprising a suit identifier foridentifying the suit of the individual playing card and a valueidentifier identifying a value of the individual playing card within thesuit, wherein at least two of the playing cards having a first suitidentifier or a first value identifier display a portion of a selectedtext derived from a first literary work, and at least two of the playingcards having a second suit identifier or second value identifier displaya portion of a selected text derived from a second literary work.
 10. Amethod of playing a karaoke game, using a deck of cards comprisingindividual cards displaying a suit identifier, a value identifier and atext portion comprising a different portion of a selected text takenfrom the lyrics of a song, in which a player purports to discard aselected number of cards having a nominated value identifier, and if theplayer is successfully challenged by another player regarding thetruthfulness of the selected number of cards, the player will berequired to sing a verse of the lyrics of the song based upon the textportion of at least one of the discarded cards.
 11. The method definedin claim 10, wherein the deck of cards comprises a plurality of playingcards divided evenly into suits, each of the playing cards having afront side and a back side, the front side having displayed thereon acard identifier for identifying an individual playing card, the cardidentifier comprising a suit identifier for identifying the suit of theindividual playing card and a value identifier identifying a value ofthe individual playing card within the suit, wherein each of a pluralityof the playing cards display on the front side a text portion comprisinga different portion of a selected text taken from lyrics of a song, andwherein the method comprises the steps of: a) dealing a number of thecards to each of a plurality of players and determining an order inwhich the players are at turn to act; b) a player at turn nominating avalue identifier to be discarded by announcing the nominated valueidentifier to the other players; c) the player at turn discarding aspecified quantity of cards that purportedly display the nominated valueidentifier by placing the specified quantity of the nominated cards on adiscarded card pile; d) at an election, a challenger issuing a challengeto the player at turn, challenging the truthfulness of the specifiedquantity of the nominated cards that have been discarded; e) dependingon the outcome of the challenge, requiring either the challenger or theplayer at turn to pick up all of the cards in the discarded card pile,and sing a verse of the lyrics based on the text portion of at least oneof the discarded cards; and f) declaring a player who is first tosuccessfully discard all of his or her cards a winner of the game, andif no winner is determined, repeating steps b) to e) for a player who isnext at turn to act.
 12. A method of playing a lyrical card game among aplurality of players playing against each other with the ultimateobjective of discarding all of a player's card, using a deck of cardscomprising a plurality of playing cards divided evenly into suits, eachof the playing cards having a front side and a back side, the front sidehaving displayed thereon a card identifier for identifying an individualplaying card, the card identifier comprising a suit identifier foridentifying the suit of the individual playing card and a valueidentifier identifying a value of the individual playing card within thesuit, wherein a plurality of the playing cards display on the front sidea text portion comprising a different portion of a selected text takenfrom the lyrics of a plurality of songs.
 13. The method of claim 12,comprising the steps of: a) dealing a selected number of cards to eachof the players, and determining an order in which the players are atturn to act; b) a player at turn to act purporting to recite the textportions derived from a musical work in entirety; c) at an election, achallenger issuing a challenge as to the correctness of the purportedrecital of the text portions, and based on the outcome of the challenge,either the challenger or the player at turn collecting all of the cardsin the discarded card pile; d) if a challenge is not issued, allowingeach of the players to discard cards displaying text portions from themusical work purported to be recited; and e) declaring a first player tosuccessfully discard all of his or her cards a winner of the game, andif no winner is determined, repeating steps b) to d) for a next playerat turn to act.
 14. The method of claim 13, wherein the challenger musthave in the challenger's possession, at least one card displaying a textportion indicating that the purported recital was incorrect.
 15. Themethod of claim 13, wherein the challenger must issue a challenge basedon the challenger's recollection of the lyrics being recited, andwherein the outcome of the challenge is determined based on whether amajority of the players agrees with the challenger.
 16. The method ofclaim 10, wherein the selected text taken from the lyrics of a song isdivided and displayed among a plurality of the cards displaying a samevalue identifier or a same suit identifier.
 17. The method of claim 16,wherein the selected text taken from the lyrics of a song is displayedsequentially amongst a plurality of cards having a same suit identifierand sequential value identifiers, such that a player may determine theoriginal order of appearance of the text portions by observing thesequential value identifiers displayed on the cards displaying the samesuit identifier.
 18. A method of playing a translation card game among aplurality of players playing against each other with the ultimateobjective of discarding all of a player's card, using a deck of cardscomprising a plurality of playing cards divided evenly into suits, eachof the playing cards having a front side and a back side, the front sidehaving displayed thereon a card identifier for identifying an individualplaying card, the card identifier comprising a suit identifier foridentifying the suit of the individual playing card and a valueidentifier identifying a value of the individual playing card within thesuit, wherein a plurality of the playing cards display on the front sidea text portion comprising a different portion of a selected text takenfrom a literary work, wherein the literary work comprises a phrase in afirst language and a translation of the phrase in a second language. 19.The method of claim 18, wherein the phrase in the first language isdistributed over one or more of the cards having a given suit identifieror a given value identifier, and the translation of the phrase in thesecond language is distributed over one or more of the cards having thegiven suit identifier or the given value identifier.
 20. The method ofclaim 19, comprising the steps of: a) dealing a selected number of cardsto each of the players, and determining an order in which the playersare at turn to act; b) a player at turn selecting one of the cards andchallenging another player to correctly translate the phrase on theselected card; c) based on whether the other person correctly translatesthe phrase, either discarding the card or drawing a card from the excesscard pile; and d) declaring a first player to successfully discard allof his or her dealt cards a winner of the game, and if no winner isdetermined, repeating steps b) to d) for a next player at turn to act.